Psychological Association Calls For Curbs On Violent Video Games
Psychological Association Calls For Curbs On Violent Video Games Save Email Print
Posted: 1:30 PM Aug 17, 2005
Last Updated: 1:14 PM Aug 17, 2005

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The American Psychological Association says violence in video games is bad for children's health and the group is calling on the industry to cut back.

The association says research indicates exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth.

“Showing violent acts without consequences teach youth that violence is an effective means of resolving conflict. Whereas, seeing pain and suffering as a consequence can inhibit aggressive behavior”, said psychologist Elizabeth Carll, PhD, co-chair of the Committee on Violence in Video Games and Interactive Media.

“Playing video games involves practice, repetition, and being rewarded for numerous acts of violence, which may intensify the learning. This may also result in more realistic experiences which may potentially increase aggressive behavior,” Carll said.

The group is calling for a ratings system that accurately reflects the content of the video games and interactive media. It also wants the entertainment industry to link violent behaviors with negative social consequences.

But the president of a trade group that represents the U.S. computer and video game industry is criticizing the American Psychological Association, saying it disregarded research that challenges claims that video games cause aggression or crime.

Click Here For American Psychological Association Web Site

APA RECOMMENDATIONS:
(Source: American Psychological Association)

Teach media literacy to children so they will have the ability to critically evaluate interactive media.

Encourage the entertainment industry to link violent behaviors with negative social consequences.

Develop and disseminate a content-based rating system that accurately reflects the content of the video games and interactive media.

Developers of violent video games and interactive media address the issues that playing these games may increase aggressive thoughts and behaviors in children and adolescents and that these effects may potentially be greater than the effects of exposure to violent television and movies.

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